Turtle Simulator 2 Mac OS

broken image


  • About euro truck simulator 2 (mac & pc) Euro Truck Simulator 2 is the second version of the simulator from SCS Software, in which we sit behind the controls of powerful trucks. The title introduces a number of improvements in relation to the predecessor, which were intended to make the game real.
  • Online Python code editor is operating system independent. The online python compiler works on any OS such as Mac, Windows and Linux based flavors such as Ubuntu, Linux Mint, Fedora, Redhat, OpenSuse etc. It works irrespective of any operating system. Online python compiler for image processing.

Construction Simulator 2

Construction Simulator 2 combines the elements of Construction, Driving, and City-Building Simulation developed Astragon Entertainment GmbH. The game offers brilliant gameplay and takes place in the USA. It offers you an opportunity to build your construction company and purchase forty wheel original licensed vehicles from Palfinger, Liebherr, Caterpillar, Atlas, and more. Operate massive cranes, load materials, and covert the rough streets in Westside plains. In the game, your primary task is to deal with massive vehicles, select them for construction and build huge roads, high buildings, and highways. The game offers vast, open world environment with dozen of construction contracts. There are several challenges available and you must choose the perfect machine for each challenge. The missions contains reaping of crumby roads, minor gardening work, build new industrial halls, transport machines and goods, and more. With lots of cool features, exciting mechanics, 3D visuals, and touch controls, Construction Simulator 2 is the best game to play and enjoy.

#1 Bridge Constructor Stunts

0

Bridge Constructor Stunts is a Construction and Single-player Simulation developed by ClockStore and published by Headup Games for cross platforms. It takes place in the three-dimensional environment and introduces a variety of stages. You must control a vehicle and struggle to reach the end of each stage while performing insane tricks in the air to score the points. In the game, you must build imposing loops and ramps to reach the endpoint in the diverse stage. Building structures aren't enough to win the level, and you must drive the vehicle yourself and have to explore the environment to maneuver it skillfully to the end of the level. During exploration, you have to gather stars, accomplish daredevil jumps, do spectacular stunts and flips, and unlock further levels to become the master. In the game, you have the ability to reposition the structures by clicking and holding on the part of the construction you want to move. Bridge Constructor Stunts includes prominent features such as different Building Materials, Create Ramps, Construction Mode, Spectacular Stunts, Collect Stars and more. Try it out, and you'll enjoy it.

DJI provides tools for Windows and Mac which can be used to initialize the simulator, and visualize the aircraft behavior based on the state information provided by the simulator: DJI Assistant 2 ( Windows or Mac ) is used for newer aircraft like Spark, Mavic Pro, Phantom 4 series and Matrice series. Mac Os X Lion with CSS3 Experiment - I wanted to create with only use of CSS3 the boot, the login page and finally the desktop of the Mac OS X Lion.

#2 Poly Bridge

0

Poly Bridge is a Physics-based Puzzle, Building, and Single-player Simulation with an emphasis on Crafting and Strategy elements developed and published by Dry Cactus for multiple platforms. The game takes place in the fantastic environment and lets you a chance to become an engineer. You have to unleash your creativity with an immersive and bridge building gameplay and create unique to impress your fellows. There are dozens of levels full of tricky puzzles and you must solve physics-based levels in the Campaign to jump in Sandbox mode to create and design your unique bridges. During the gameplay, you can challenge your friends and can unlock achievements by completing plenty of levels to become the master. The sandbox mode lets you go wild with your skills and create most complex bridges the world has ever seen. Poly Bridge offers key features such as Line Tracer Tools, Node-based Event System, Multi-phase Hydraulics Controller, Advanced Mechanics, Copy and Paste Tools, and more. Try it out, and you'll love it.

#3 Construction Simulator 2015

0

Construction Simulator 2015 takes place in an Open World environment where the player controls realistic construction machines of different manufacturers, published by Astragon Entertainment GmbH. The game features both Single-player and Multiplayer modes and introduces sixteen different machines to drive. The game enables the player to excavate the house's foundation with machines, pour concrete into the factory's wall panels with a concrete pump, and more. The player can explore the expansive world contains different fields, towns, highways, and more. In the game, he will discover a set of new challenges and must complete at any cost to reach the end of each level. In Multiplayer mode, the player can work with his friends and can build awesome factories and do massive constructions. The player acts as the host who will open the game first and takes the main role in the construction company. In single-player mode, the player needs to complete construction tasks to earn money. Construction Simulator 2015 offers key features such as Realistic Sound Effects, 200 Missions, Realistic Vehicle Controls, Expansive World to Explore and more. Try it out, and you'll love it.

Important:This document may not represent best practices for current development. Links to downloads and other resources may no longer be valid.

Important: This document may not represent best practices for current development. Links to downloads and other resources may no longer be valid.

A new feature in iOS 5 is the support for Bluetooth 4.0 Low Energy (LE) devices using the Core Bluetooth Framework. For those who do not have a Bluetooth LE capable device, it is still possible to begin development and test Core Bluetooth iOS applications using the iOS simulator with a Bluetooth LE USB adapter. This Technical Note describes how to configure an OS X system to enable iOS simulator support for Core Bluetooth iOS applications. This Technical Note also explains the need for a Bluetooth LE adapter for OS X systems, which have Bluetooth LE built-in, for simulator testing.

This Technical Note also provides important information if you are using an OS X system for testing both iOS and OS X Core Bluetooth applications. When you make the changes described in this Technical Note, you may need to restore the system in order to run OS X Bluetooth LE application tests.

Steps For Enabling iOS Simulator Support
Testing OS X Bluetooth LE Applications

Turtle Simulator 2 Mac Os Catalina

Introduction

iOS 5.0 provides the Core Bluetooth framework for creating iOS applications, which can detect, connect, and communicate with Bluetooth 4.0 Low Energy (LE) devices. The standard method for testing Core Bluetooth applications is on a device such as the iPhone 4S, which has Bluetooth LE support. In order to facilitate the development of Core Bluetooth iOS applications when one does not have a Bluetooth LE iOS device, the iOS 5 SDK simulator can be used to test these applications with the help of a third-party Bluetooth LE USB adapter. This Technical Note describes the process to enable and verify simulator support on an OS X system.

Os Simulator Online

Note: Developer Technical Support does not support the iOS Simulators in cases where code execution is found to be different when executed on iOS devices. When code is found to run differently on the simulator, please submit a bug report using the Apple Developer Bug Report web site Apple Developer Bug Report web site.

Important: You must test your Core Bluetooth application on an iOS device with Bluetooth 4.0 built-in before submitting the application to App Review. Do not base your iOS application submission on the success of running the application only in the iOS simulator.

Requirements

To test iOS Core Bluetooth applications in the iOS simulator environment, you must have the following

  • Mac system with Mac OS X 10.7.3 or greater

  • Xcode 4.2.1 with iOS 5 SDK or greater

  • Bluetooth LE USB adapter

For Mac systems with Bluetooth 4.0 built in, it is still a requirement to have a Bluetooth LE USB adapter in order to test iOS Core Bluetooth applications. An explanation as to why an adapter is required for this case is described in the section Bluetooth LE USB adapter Required on OS X Systems with Bluetooth 4.0 built-in

Steps For Enabling iOS Simulator Support

The following are the steps to enable iOS simulator support for Core Bluetooth applications.

Help

Step 1 - Set the NVRAM Setting

Open a Terminal window and use the NVRAM command as shown in Listing 1

Listing 1 Setting the bluetoothHostControllerSwitchBehavior NVRAM Setting

A system restart is not required after performing this setting. To understand why this step is necessary, see section Understanding the OS X Bluetooth Driver Behavior

Step 2 - Attach the Bluetooth LE USB adapter

The Bluetooth LE USB adapter must be connected after performing the NVRAM setting.

Step 3 - Verify the NVRAM Setting

Open the System Information application to verify that the system Bluetooth driver is matched to the built-in Bluetooth host controller interface (HCI). Pinpang mac os. For the Hardware->Bluetooth setting, verify that the Vendor ID is '0x5AC'. Refer to Figure 1 below for an example of what the System Information application window should show.

If the system Bluetooth controller is matched to the Bluetooth LE USB adapter, then the iOS simulator will not be able to use the external Bluetooth controller for Bluetooth LE services. In this case, you might see a System Information Bluetooth panel as shown in Figure 2. Here, the Bluetooth driver is matched to the Cambridge Silicon Radio (CSR) Bluetooth LE USB adapter. If this is the case, remove the Adapter and return to Step 1 - Set the NVRAM Setting

Step 4 - Enable Bluetooth in the iOS Simulator

In Xcode, launch the iOS application in the iOS 5 iPhone/iPad simulator. When the iOS simulator launches, close the application and open the Settings application and select the General tab and verify that Bluetooth is ON.

Relaunch the iOS application in the simulator. The iOS Core Bluetooth application should connect and communicate with Bluetooth LE devices, as it would when run on an iOS device with Bluetooth LE support.

Note: If there is no Bluetooth LE adapter attached to the system, it will not be possible to turn Bluetooth on in the Settings application. In running CoreBluetooth code in the simulator where there is no Bluetooth 4.0 support, -[CentralManager state] will return the CBCentralManagerStatePoweredOff result. On an iOS device with no Bluetooth LE support, -[CentralManager state] will instead return CBCentralManagerStateUnsupported.

Understanding the OS X Bluetooth Driver Behavior

The default behavior of the OS X Bluetooth driver is such that when an external Bluetooth HCI is attached, the driver will detach from the built-in Bluetooth interface and attach to the external HCI - if the HCI is not an Apple device. This behavior benefits OS X application developers who are developing Bluetooth LE applications, in the case that they have older Mac systems, which do not have built-in Bluetooth LE support. The developer can attach the Bluetooth LE USB adapter, the system Bluetooth driver attaches to the new HCI, then when the OS X Core Bluetooth application is run, Bluetooth LE services are accessed through the adapter. The downside here is that existing Bluetooth connections via the built-in driver are lost (Bluetooth HID devices for example).

For iOS Core Bluetooth application developers, this behavior is not compatible with the iOS simulator. In order to simulate the same Bluetooth behavior as the iOS device, the iOS simulator must open a direct connection with a Bluetooth LE HCI. If the built-in driver automatically attaches to the external Bluetooth LE HCI when it is attached, the simulator will not be able to open a connection with the external HCI. To control the driver matching behavior, the built-in Bluetooth driver recognizes the bluetoothHostControllerSwitchBehavior NVRAM setting. If the setting is set to 'never', when the Bluetooth LE adapter is connected, the system Bluetooth driver does not switch to supporting the external HCI.

The following is a listing of behavior settings with respect to the OS X built-in Bluetooth driver. Refer to Listing 1 for setting the bluetoothHostControllerSwitchBehavior NVRAM variable.

  • bluetoothHostControllerSwitchBehavior='never' // when a new HCI is connected, the built-in driver stays attached to the built-in HCI

  • bluetoothHostControllerSwitchBehavior='always' // when a new HCI is connected, the built-in driver disconnects from the built in HCI and attaches to the external HCI

  • bluetoothHostControllerSwitchBehavior='default' // when a new HCI is connected, the built-in driver only disconnects from the built in HCI and attaches to the external HCI if the new module is not an Apple module.

Bluetooth LE USB adapter Required on OS X Systems with Bluetooth 4.0 built-in

On Mac systems with Bluetooth 4.0 built-in, a Bluetooth LE USB adapter is still required to support Core Bluetooth functionality in the iOS 5 simulator. As explained in Understanding the OS X Bluetooth Driver Behavior the system Bluetooth driver attaches to the built-in Bluetooth HCI. This leaves no available Bluetooth HCI for the iOS 5 simulator to attach to. For this reason, the external Bluetooth LE USB adapter is required for testing Core Bluetooth applications in the iOS 5 simulator.

Note: For Mac systems with built-in Bluetooth LE support, there is a known issue under OS X 10.7.3 in the case that an external Bluetooth LS Adapter is connected. If the built-in driver attaches to an external Bluetooth HCI leaving the built-in HCI available for the iOS simulator, the simulator fails to attach to the built-in Bluetooth HCI - Radar bug: (r. 11267888)

Testing OS X Bluetooth LE Applications

If you are testing Bluetooth LE applications for both iOS and OS X, you may need to restore the bluetoothHostControllerSwitchBehavior setting. There are 2 cases to consider.

Testing iOS / OS X Bluetooth LE Applications on a System with built-in Bluetooth LE

If your system has Bluetooth LE built-in, leave the bluetoothHostControllerSwitchBehavior='never' setting in NVRAM. With the bluetoothHostControllerSwitchBehavior setting set to 'never', the system Bluetooth driver will stay matched to the built-in Bluetooth HCI which supports Bluetooth LE and OS X application will use the built-in HCI for Bluetooth LE services.

Testing iOS / OS X Bluetooth LE Applications on a System without built-in Bluetooth LE

If your system does not have Bluetooth LE built-in, then to test an OS X application, you want the built-in Bluetooth driver to attach to the Bluetooth LE USB adapter to support the OS X application. To achieve this behavior, you must change the bluetoothHostControllerSwitchBehavior setting to the 'default' behavior. When you want the test iOS Bluetooth LE applications in the iOS simulator, you will need to set the bluetoothHostControllerSwitchBehavior to 'never'.

Mac os lion simulator

Step 1 - Set the NVRAM Setting

Open a Terminal window and use the NVRAM command as shown in Listing 1

Listing 1 Setting the bluetoothHostControllerSwitchBehavior NVRAM Setting

A system restart is not required after performing this setting. To understand why this step is necessary, see section Understanding the OS X Bluetooth Driver Behavior

Step 2 - Attach the Bluetooth LE USB adapter

The Bluetooth LE USB adapter must be connected after performing the NVRAM setting.

Step 3 - Verify the NVRAM Setting

Open the System Information application to verify that the system Bluetooth driver is matched to the built-in Bluetooth host controller interface (HCI). Pinpang mac os. For the Hardware->Bluetooth setting, verify that the Vendor ID is '0x5AC'. Refer to Figure 1 below for an example of what the System Information application window should show.

If the system Bluetooth controller is matched to the Bluetooth LE USB adapter, then the iOS simulator will not be able to use the external Bluetooth controller for Bluetooth LE services. In this case, you might see a System Information Bluetooth panel as shown in Figure 2. Here, the Bluetooth driver is matched to the Cambridge Silicon Radio (CSR) Bluetooth LE USB adapter. If this is the case, remove the Adapter and return to Step 1 - Set the NVRAM Setting

Step 4 - Enable Bluetooth in the iOS Simulator

In Xcode, launch the iOS application in the iOS 5 iPhone/iPad simulator. When the iOS simulator launches, close the application and open the Settings application and select the General tab and verify that Bluetooth is ON.

Relaunch the iOS application in the simulator. The iOS Core Bluetooth application should connect and communicate with Bluetooth LE devices, as it would when run on an iOS device with Bluetooth LE support.

Note: If there is no Bluetooth LE adapter attached to the system, it will not be possible to turn Bluetooth on in the Settings application. In running CoreBluetooth code in the simulator where there is no Bluetooth 4.0 support, -[CentralManager state] will return the CBCentralManagerStatePoweredOff result. On an iOS device with no Bluetooth LE support, -[CentralManager state] will instead return CBCentralManagerStateUnsupported.

Understanding the OS X Bluetooth Driver Behavior

The default behavior of the OS X Bluetooth driver is such that when an external Bluetooth HCI is attached, the driver will detach from the built-in Bluetooth interface and attach to the external HCI - if the HCI is not an Apple device. This behavior benefits OS X application developers who are developing Bluetooth LE applications, in the case that they have older Mac systems, which do not have built-in Bluetooth LE support. The developer can attach the Bluetooth LE USB adapter, the system Bluetooth driver attaches to the new HCI, then when the OS X Core Bluetooth application is run, Bluetooth LE services are accessed through the adapter. The downside here is that existing Bluetooth connections via the built-in driver are lost (Bluetooth HID devices for example).

For iOS Core Bluetooth application developers, this behavior is not compatible with the iOS simulator. In order to simulate the same Bluetooth behavior as the iOS device, the iOS simulator must open a direct connection with a Bluetooth LE HCI. If the built-in driver automatically attaches to the external Bluetooth LE HCI when it is attached, the simulator will not be able to open a connection with the external HCI. To control the driver matching behavior, the built-in Bluetooth driver recognizes the bluetoothHostControllerSwitchBehavior NVRAM setting. If the setting is set to 'never', when the Bluetooth LE adapter is connected, the system Bluetooth driver does not switch to supporting the external HCI.

The following is a listing of behavior settings with respect to the OS X built-in Bluetooth driver. Refer to Listing 1 for setting the bluetoothHostControllerSwitchBehavior NVRAM variable.

  • bluetoothHostControllerSwitchBehavior='never' // when a new HCI is connected, the built-in driver stays attached to the built-in HCI

  • bluetoothHostControllerSwitchBehavior='always' // when a new HCI is connected, the built-in driver disconnects from the built in HCI and attaches to the external HCI

  • bluetoothHostControllerSwitchBehavior='default' // when a new HCI is connected, the built-in driver only disconnects from the built in HCI and attaches to the external HCI if the new module is not an Apple module.

Bluetooth LE USB adapter Required on OS X Systems with Bluetooth 4.0 built-in

On Mac systems with Bluetooth 4.0 built-in, a Bluetooth LE USB adapter is still required to support Core Bluetooth functionality in the iOS 5 simulator. As explained in Understanding the OS X Bluetooth Driver Behavior the system Bluetooth driver attaches to the built-in Bluetooth HCI. This leaves no available Bluetooth HCI for the iOS 5 simulator to attach to. For this reason, the external Bluetooth LE USB adapter is required for testing Core Bluetooth applications in the iOS 5 simulator.

Note: For Mac systems with built-in Bluetooth LE support, there is a known issue under OS X 10.7.3 in the case that an external Bluetooth LS Adapter is connected. If the built-in driver attaches to an external Bluetooth HCI leaving the built-in HCI available for the iOS simulator, the simulator fails to attach to the built-in Bluetooth HCI - Radar bug: (r. 11267888)

Testing OS X Bluetooth LE Applications

If you are testing Bluetooth LE applications for both iOS and OS X, you may need to restore the bluetoothHostControllerSwitchBehavior setting. There are 2 cases to consider.

Testing iOS / OS X Bluetooth LE Applications on a System with built-in Bluetooth LE

If your system has Bluetooth LE built-in, leave the bluetoothHostControllerSwitchBehavior='never' setting in NVRAM. With the bluetoothHostControllerSwitchBehavior setting set to 'never', the system Bluetooth driver will stay matched to the built-in Bluetooth HCI which supports Bluetooth LE and OS X application will use the built-in HCI for Bluetooth LE services.

Testing iOS / OS X Bluetooth LE Applications on a System without built-in Bluetooth LE

If your system does not have Bluetooth LE built-in, then to test an OS X application, you want the built-in Bluetooth driver to attach to the Bluetooth LE USB adapter to support the OS X application. To achieve this behavior, you must change the bluetoothHostControllerSwitchBehavior setting to the 'default' behavior. When you want the test iOS Bluetooth LE applications in the iOS simulator, you will need to set the bluetoothHostControllerSwitchBehavior to 'never'.


Document Revision History


DateNotes
2012-04-23

Ryb mac os. New document that describes how to configure an OS X system to test Core Bluetooth iOS Applications in the Simulator.



Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-04-23





broken image